Short version: NRL SuperCoach scores players on a per-action basis. Tries are 20 points, try assists 16, line break assists 8, tackles 1 each, errors cost points. In 2026, the scoring system switched from Fox Sports Stats to Stats Perform — which changed how try assists and tackles are credited. Playmakers who made second-last passes lost points; middle forwards who rack up tackles gained them. Here's everything you need to know.

What is NRL SuperCoach?

NRL SuperCoach is the premium salary-cap fantasy game for the National Rugby League. Coaches pick a squad of 25 players (17 starters and 8 bench/reserves), stay under a weekly salary cap, and earn points each round based on how their players perform in real NRL matches. You trade players in and out, select a captain who scores double, and race other coaches for overall and round rank.

Scoring is the foundation of everything. Every trade decision, every captain pick, every cash cow hold — all of it traces back to understanding exactly how points are generated. That's what this guide is for.

The full 2026 NRL SuperCoach scoring table

Here's the per-action scoring values used in NRL SuperCoach for 2026. These are the base values — actual match scores are the sum of every action a player records in their game.

ActionPoints
Try20
Try assist (final pass)16
Line break8
Line break assist (final pass)8
Tackle break8
Offload4
Tackle (including third-man-in)1
Run metres (per 10m)1
Kick metres (per 20m)1
Forced drop-out4
Goal (conversion)4
Penalty goal4
Field goal8
Error−8
Missed tackle−4
Penalty conceded−4
Rule of thumb: A 50-point score is average, 70+ is very good, 100+ is elite, and anything above 150 is a season-defining round.

What changed in NRL SuperCoach scoring for 2026

In 2026, NRL SuperCoach switched its official stats provider from Fox Sports Stats to Stats Perform. That might sound like plumbing, but it's the biggest structural change to scoring in years. The stats provider decides what counts as a "tackle", what counts as an "assist", and how granular the data is — and those decisions ripple directly into player scores and player prices.

Three changes matter most:

1. Try assists are now final-pass only

Under the old Fox Sports Stats system, try assists were sometimes awarded to second-last passers — the player who created the break before the final offload. Under Stats Perform in 2026, try assists are strictly awarded to the player who makes the final pass before a try. Nothing else counts.

This hurts playmakers who set up plays but weren't the finisher — think of a halfback who draws the defence and pops the ball to his fullback, who then passes to the winger for a try. Under the old system, the halfback sometimes got the try assist. Now, the fullback does. Line break assists work the same way.

2. Tackles are credited more generously

Stats Perform counts tackles more strictly and includes third-man-in tackles more reliably. That sounds minor, but it's a 3–6 point per game boost for high-workload middle forwards and edge defenders. Players who rack up 40+ tackles per game — the Pat Carrigans and Reuben Cotters of the world — have quietly become more valuable.

3. Run metres and tackle breaks are measured more accurately

The new system is slightly more generous on run metres and tackle break counts, especially for players who break the line in traffic. Strike fullbacks and centres are the small beneficiaries here.

Winners and losers from the 2026 scoring change

Winners: tackle-heavy middle forwards, workhorse edge defenders, and strike fullbacks who finish tries rather than set them up. Players like Pat Carrigan, Reuben Cotter, and Payne Haas trended up in pre-season scoring projections.

Losers: playmaking halves who earn assists on second-last passes and ball-playing locks who sit outside the try scoring motion. Some traditionally-elite halfbacks saw their scoring projections revised downward by 4–8 points per game.

Trap to avoid: Don't blindly trust 2025 averages when picking your 2026 SuperCoach team. The scoring change means some player prices in the first few rounds of 2026 will still reflect old-system value, creating exploitable mispricings — but also meaning some "value" picks are actually now overpriced.

How SuperCoach scoring connects to price and breakevens

Scoring doesn't just decide your round points — it decides player prices too. NRL SuperCoach uses a rolling three-game average to update player prices each week. Score above your breakeven (the score you need to maintain your price), and you earn cash. Score below it, and you lose cash.

That's why the 2026 scoring changes matter so much: every ±5 point swing in how players score feeds directly into breakevens, which feeds directly into trade decisions. A deep understanding of scoring is the foundation of cash generation strategy — and cash generation is how you build the team that wins ranks.

If you want the full guide to breakevens and how to actually use them, we've written a deep-dive on that separately (linked below).

How scoring shapes captain picks

Your captain's score doubles. That means the difference between a 110-point captain and a 70-point captain is 80 points — more than most trades will ever earn you in a round. Understanding which types of players tend to score big under the 2026 rules is captain selection 101.

Post-2026 changes, the highest-ceiling captaincy profiles are:

For the full captaincy framework — including the VC loophole and how to decide between floor and ceiling each week — use the free VC loophole calculator.

What the 2026 scoring system means for your team

If you remember one thing from this guide: the 2026 scoring system rewards base stats more than it rewards playmaking. Tackles count, metres count, and final-pass try assists count — but creative halves who don't finish plays themselves are meaningfully less valuable than they were in 2025.

Build your team around:

  1. Two reliable base-stat forwards as your points floor
  2. A premium strike fullback as your captaincy anchor
  3. Cheapies with clear starting job security (see our waiver wire stash)
  4. One or two ball-playing halves only when the price is right

Frequently asked questions

How are points scored in NRL SuperCoach?

NRL SuperCoach scores players on a per-action basis during each NRL match. Tries are worth 20 points, try assists 16, line break assists 8, line breaks 8, tackle breaks 8, tackles 1, runs and run metres are scored incrementally, and errors and missed tackles cost points. A player's final score for the round is the sum of all their in-game actions.

What changed in NRL SuperCoach scoring for 2026?

In 2026, NRL SuperCoach switched its official stats provider from Fox Sports Stats to Stats Perform. The biggest rule changes: try assists and line break assists are now awarded strictly to the final passer, and tackles are credited more generously, with third-man-in tackles regularly counted.

How do try assists work in SuperCoach 2026?

In 2026, a try assist in NRL SuperCoach is awarded only to the player who makes the final pass before a try. Players who make the second-last pass, break the line, or create the play but don't deliver the last ball no longer receive the try assist points.

Are tackles scored differently in SuperCoach 2026?

Yes. The switch to Stats Perform means tackles are credited more generously — particularly third-man-in tackles, which are now regularly recorded. This has boosted scoring for middle forwards and edge defenders who make a high volume of tackles per game.

Why did my player lose points from 2025 to 2026?

Most 2025-to-2026 score drops are caused by the new try assist rule, which only rewards the final passer. Playmaking halves and fullbacks who used to earn regular try assist points on second-last passes now score fewer points per try involvement.

What is the maximum score a player can get in SuperCoach?

There is no hard ceiling, but in practice a huge NRL SuperCoach score for a single game is anything above 150. Scores above 200 are rare and typically require multiple tries, multiple try assists, high run metres and a full 80 minutes played.

How does scoring affect SuperCoach player prices?

Player prices in NRL SuperCoach adjust weekly based on a rolling three-game average of scores. A player who scores above their breakeven earns cash; a player who scores below their breakeven loses cash. Every scoring change directly ripples into price change and trade strategy.